I’m always trying out new technologies that help with “telling the story” to an audience.
The development of interactive worlds is still my favorite creative outlet. Inventing entire worlds or interactive characters, props, or anything else within a virtual world is technically complex. But it also tends to be artistically rewarding.
For the interactive Canoe Project, I developed not only the visuals but also dozens of animations to give paddling a naturalistic feel. A set of fairly complex scripts allows for a canoe-like behavior when steering with the keyboard.